Difference between revisions of "Sigil"
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Sigil is built on the interior of a great torus, which is somehow held in place around [[The Spire]]. Thus, when one looks upwards -- on those rare occasions when the air is clear enough to see that far -- one can see another part of the city above them. The city is divided into six wards: the [[Clerk's Ward]], the [[Guildhall Ward]], the [[Market Ward]], [[the Lady's Ward]], the [[Lower Ward]], and [[The Hive]]. | Sigil is built on the interior of a great torus, which is somehow held in place around [[The Spire]]. Thus, when one looks upwards -- on those rare occasions when the air is clear enough to see that far -- one can see another part of the city above them. The city is divided into six wards: the [[Clerk's Ward]], the [[Guildhall Ward]], the [[Market Ward]], [[the Lady's Ward]], the [[Lower Ward]], and [[The Hive]]. | ||
| − | ''Note: The city of Sigil originally appeared in the [http://www.amazon.com/exec/obidos/ASIN/B01HCA2R42/johnshelprous-20 Planescape] AD&D campaign setting from TSR. Additional information can be found in | + | ''Note: The city of Sigil originally appeared in the [http://www.amazon.com/exec/obidos/ASIN/B01HCA2R42/johnshelprous-20 Planescape] AD&D campaign setting from TSR. Additional information can be found in [http://www.amazon.com/exec/obidos/ASIN/B0006PHVOW/johnshelprous-20 In the Cage: A Guide to Sigil]. Its use here is for the purposes of providing context for the campaign only.'' |
[[Category:Cities of the Outer Planes]] | [[Category:Cities of the Outer Planes]] | ||
Revision as of 16:11, 29 August 2024
Sigil is a city located in the center of the Outlands and ruled by a mysterious figure called the Lady of Pain. It is, essentially, the crossroads of the multiverse, where people come from and leave for any and every conceivable location -- including Ardrana. There's a reason it's called the City of Doors -- there are portals to other places all over the city.
Sigil is built on the interior of a great torus, which is somehow held in place around The Spire. Thus, when one looks upwards -- on those rare occasions when the air is clear enough to see that far -- one can see another part of the city above them. The city is divided into six wards: the Clerk's Ward, the Guildhall Ward, the Market Ward, the Lady's Ward, the Lower Ward, and The Hive.
Note: The city of Sigil originally appeared in the Planescape AD&D campaign setting from TSR. Additional information can be found in In the Cage: A Guide to Sigil. Its use here is for the purposes of providing context for the campaign only.