Difference between revisions of "Tie"

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By means of the '''tie''' spell, the caster can magically cause the object of the magic -- thread, string, cord, rope, or even cable -- to tightly knot itself to either its other end or an end of a similar object within 1 foot of it. The resulting knot is a normal one, such as a square knot, half-hitch, running bowline, or so on, whatever common knot is desired.
 
By means of the '''tie''' spell, the caster can magically cause the object of the magic -- thread, string, cord, rope, or even cable -- to tightly knot itself to either its other end or an end of a similar object within 1 foot of it. The resulting knot is a normal one, such as a square knot, half-hitch, running bowline, or so on, whatever common knot is desired.
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When the reversed version of this spell, '''untie''', is cast, the caster selects an object -- thread, string, cord, or so on -- that is knotted or tied. The spell removes the knot or tying. This spell cannot remove both a knot and a normal tying (normal knot or one caused by a tie spell), but it causes the former to disappear, so that only a normal tying remains. This spell has no effect on magical objects.
  
 
''Note: This spell originally appeared in this form in [http://www.amazon.com/exec/obidos/ASIN/0786931310/johnshelprous-20 Unearthed Arcana] for Advanced Dungeons & Dragons from TSR. Its use here is for the purposes of providing context for the campaign only.''
 
''Note: This spell originally appeared in this form in [http://www.amazon.com/exec/obidos/ASIN/0786931310/johnshelprous-20 Unearthed Arcana] for Advanced Dungeons & Dragons from TSR. Its use here is for the purposes of providing context for the campaign only.''
  
 
[[Category:Alteration spells]]
 
[[Category:Alteration spells]]

Revision as of 18:42, 2 March 2016

By means of the tie spell, the caster can magically cause the object of the magic -- thread, string, cord, rope, or even cable -- to tightly knot itself to either its other end or an end of a similar object within 1 foot of it. The resulting knot is a normal one, such as a square knot, half-hitch, running bowline, or so on, whatever common knot is desired.

When the reversed version of this spell, untie, is cast, the caster selects an object -- thread, string, cord, or so on -- that is knotted or tied. The spell removes the knot or tying. This spell cannot remove both a knot and a normal tying (normal knot or one caused by a tie spell), but it causes the former to disappear, so that only a normal tying remains. This spell has no effect on magical objects.

Note: This spell originally appeared in this form in Unearthed Arcana for Advanced Dungeons & Dragons from TSR. Its use here is for the purposes of providing context for the campaign only.