Difference between revisions of "Calm animals"

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While under the influence of this spell, the affected creatures remain where they are and do not attack or flee, unless they are attacked or confronted by a significant hazard such as a fire or a hungry predator. Once roused, the spell’s magic is broken and the animals are free to act in whatever fashion they normally would. Note that creatures affected by this spell are not helpless and defend themselves normally if attacked.
 
While under the influence of this spell, the affected creatures remain where they are and do not attack or flee, unless they are attacked or confronted by a significant hazard such as a fire or a hungry predator. Once roused, the spell’s magic is broken and the animals are free to act in whatever fashion they normally would. Note that creatures affected by this spell are not helpless and defend themselves normally if attacked.
  
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''Note: Calm animals originally appeared in this form in the [http://www.amazon.com/exec/obidos/ASIN/0786911484/johnshelprous-20 Player's Option: Spells and Magic] supplement for the AD&D game from TSR. Their use here is for the purposes of providing context for the campaign only.''
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''Note: Calm animals originally appeared in this form in the [http://www.amazon.com/exec/obidos/ASIN/0786911484/johnshelprous-20 Player's Option: Spells and Magic] supplement for the AD&D game from TSR. Its use here is for the purposes of providing context for the campaign only.''
  
 
[[Category:Divine spells]]
 
[[Category:Divine spells]]

Revision as of 22:34, 16 October 2012

The calm animals spell soothes and quiets normal animals, which renders them docile and harmless. The caster can affect any animals he wishes to within the spell’s range, but all the subjects must be of the same species.

While under the influence of this spell, the affected creatures remain where they are and do not attack or flee, unless they are attacked or confronted by a significant hazard such as a fire or a hungry predator. Once roused, the spell’s magic is broken and the animals are free to act in whatever fashion they normally would. Note that creatures affected by this spell are not helpless and defend themselves normally if attacked.

Note: Calm animals originally appeared in this form in the Player's Option: Spells and Magic supplement for the AD&D game from TSR. Its use here is for the purposes of providing context for the campaign only.