Chirper's

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To lure wealthy tourists to the Market Ward and keep them there, ten affluent merchants (whose names remain dark) pooled their funds to build Chirper's, a sprawling inn located near the Great Bazaar. Now in its second century of operation, Chirper's is known throughout the multiverse for its tasty meals, spacious rooms, and dazzling entertainment. And regardless of faction, race, or profession, everybody's welcome - especially clueless primes and provincial planars with heavy purses. Guests who don’t care for water in their bathtubs may opt for lava, ice crystals, or molten copper. Rooms may be cooled, heated, or gassed, per the occupant's request.

It's this open-door policy that’s made Chirper’s so popular. Street sweepers rub shoulders with moneylenders, bariaur toss dice with tieflings. The bubber passed out in the corner may be a millionaire or a murderer. Or both.

Cutters who tire of drinking can sample the inn's superb cuisine while gazing on the exotic creatures in the exhibition spheres. They can visit the shops or peruse the Skull Museum (and wonder, as thousands have before, if the Carceri monkey skull is the real thing or a clever counterfeit). They might invite guests to join them in the Dance Plaza or enjoy a performance in the Seawind Theater. And at the end of a long evening, they can rent an upstairs room for 8 sp and catch some sleep.

Note: Chirper's originally appeared in In the Cage: A Guide to Sigil. Its use here is for the purposes of providing context for the campaign only.