Difference between revisions of "City Barracks (Sigil)"

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At the opposite end of [[The Lady's Ward]] from the [[City Armory (Sigil)|City Armory]] is the headquarters of [[the Harmonium]], the '''City Barracks'''. It's a long, low two-story structure that forms a quadrangle around an immense parade ground. Unlike many other faction headquarters, the Barracks were built to look strong without inspiring terror. The Harmonium really wants people to like them and believe in their cause (and they'll use force to get that result if they have to). Given their attitude, it's no surprise the streets around there are the most deserted of all the ward. There's very few businesses in the Harmonium district, mainly because any merchant who doesn't conform to Harmonium standards gets himself arrested. Sure, he's usually released by the Guvners, but who wants to go through that all the time? The taverns and inns in the area all closely follow the Harmonium official line.
 
At the opposite end of [[The Lady's Ward]] from the [[City Armory (Sigil)|City Armory]] is the headquarters of [[the Harmonium]], the '''City Barracks'''. It's a long, low two-story structure that forms a quadrangle around an immense parade ground. Unlike many other faction headquarters, the Barracks were built to look strong without inspiring terror. The Harmonium really wants people to like them and believe in their cause (and they'll use force to get that result if they have to). Given their attitude, it's no surprise the streets around there are the most deserted of all the ward. There's very few businesses in the Harmonium district, mainly because any merchant who doesn't conform to Harmonium standards gets himself arrested. Sure, he's usually released by the Guvners, but who wants to go through that all the time? The taverns and inns in the area all closely follow the Harmonium official line.
  
''Note: The City Barracks of Sigil originally appeared in the [http://www.amazon.com/exec/obidos/ASIN/1560768347/johnshelprous-20 Planescape] AD&D campaign setting from TSR. Additional information can be found in [http://www.amazon.com/exec/obidos/ASIN/078690111X/johnshelprous-20 In the Cage: A Guide to Sigil]. Its use here is for the purposes of providing context for the campaign only.''
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''Note: The City Barracks of Sigil originally appeared in the [http://www.amazon.com/exec/obidos/ASIN/1560768347/johnshelprous-20 Planescape] AD&D campaign setting from TSR. Additional information can be found in [http://www.amazon.com/exec/obidos/ASIN/B0006PHVOW/johnshelprous-20 In the Cage: A Guide to Sigil]. Its use here is for the purposes of providing context for the campaign only.''
  
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Latest revision as of 19:02, 14 March 2024

At the opposite end of The Lady's Ward from the City Armory is the headquarters of the Harmonium, the City Barracks. It's a long, low two-story structure that forms a quadrangle around an immense parade ground. Unlike many other faction headquarters, the Barracks were built to look strong without inspiring terror. The Harmonium really wants people to like them and believe in their cause (and they'll use force to get that result if they have to). Given their attitude, it's no surprise the streets around there are the most deserted of all the ward. There's very few businesses in the Harmonium district, mainly because any merchant who doesn't conform to Harmonium standards gets himself arrested. Sure, he's usually released by the Guvners, but who wants to go through that all the time? The taverns and inns in the area all closely follow the Harmonium official line.

Note: The City Barracks of Sigil originally appeared in the Planescape AD&D campaign setting from TSR. Additional information can be found in In the Cage: A Guide to Sigil. Its use here is for the purposes of providing context for the campaign only.