Difference between revisions of "Clerk's Ward"

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Folks common to the Clerk's Ward include shopkeepers, moneylenders, importers of exotic goods, go-betweens, sages, wizards, common priests, and - naturally - clerks. They try to lead quiet lives, friendly but not intrusive to their neighbors. Scattered among them are more intriguing types who favor untroubled surroundings, like mercenaries resting between campaigns, devas in disguise, and even lone thieves who enjoy the discrete privacy of the area.
 
Folks common to the Clerk's Ward include shopkeepers, moneylenders, importers of exotic goods, go-betweens, sages, wizards, common priests, and - naturally - clerks. They try to lead quiet lives, friendly but not intrusive to their neighbors. Scattered among them are more intriguing types who favor untroubled surroundings, like mercenaries resting between campaigns, devas in disguise, and even lone thieves who enjoy the discrete privacy of the area.
  
''Note: The Clerk's Ward of Sigil originally appeared in the [http://www.amazon.com/exec/obidos/ASIN/1560768347/johnshelprous-20 Planescape] AD&D campaign setting from TSR. Additional information can be found in [http://www.amazon.com/exec/obidos/ASIN/078690111X/johnshelprous-20 In the Cage: A Guide to Sigil]. Its use here is for the purposes of providing context for the campaign only.''
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''Note: The Clerk's Ward of Sigil originally appeared in the [http://www.amazon.com/exec/obidos/ASIN/1560768347/johnshelprous-20 Planescape] AD&D campaign setting from TSR. Additional information can be found in [http://www.amazon.com/exec/obidos/ASIN/B0006PHVOW/johnshelprous-20 In the Cage: A Guide to Sigil]. Its use here is for the purposes of providing context for the campaign only.''
  
 
[[Category:Wards of Sigil]]
 
[[Category:Wards of Sigil]]

Latest revision as of 18:41, 14 March 2024

The Lady's Ward may be the most powerful and prestigious, but cutters from the Clerk's Ward proudly point out that it's their ward that keeps the city running. This is the domain of bureaucrats, scribes, sages, and scholars. Here, life is peaceful and without surprises - or without too many surprises, at least. It's the perfect burgomaster's neighborhood.

Pure fact is, the claim ain't too far from the truth. This ward's got the Hall of Records and the Hall of Speakers, the instruments and voice of the city's daily life. Without these there'd be no law, no proof of ownership, no listing of citizens, no tracking of debts, no records of arrest, and no taxation. (It's no wonder folks in other wards sneer at this lot.)

Folks in the Clerk's Ward try hard to achieve "normalcy." The streets are well patrolled and the buildings are maintained. There's less duplicity here than in the two-faced world of The Lady's Ward and less danger than in the turbulent Hive. Travelers from the Lower Planes don't visit here too often, but the ward's popular with primes and upper-planar types. In fact, their presence adds even more security to the place. Some folks would say the ward is dull, but it's dullness that attracts a sod who's looking for a little peace and quiet for the night.

Folks common to the Clerk's Ward include shopkeepers, moneylenders, importers of exotic goods, go-betweens, sages, wizards, common priests, and - naturally - clerks. They try to lead quiet lives, friendly but not intrusive to their neighbors. Scattered among them are more intriguing types who favor untroubled surroundings, like mercenaries resting between campaigns, devas in disguise, and even lone thieves who enjoy the discrete privacy of the area.

Note: The Clerk's Ward of Sigil originally appeared in the Planescape AD&D campaign setting from TSR. Additional information can be found in In the Cage: A Guide to Sigil. Its use here is for the purposes of providing context for the campaign only.