Difference between revisions of "Command"

From Ardrana

m (Recategorize)
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[[Category:Charm spells]]
 
[[Category:Charm spells]]
[[Category:Combat spells]]
 
 
[[Category:Law spells]]
 
[[Category:Law spells]]

Latest revision as of 19:13, 14 July 2017

The command spell enables the priest to command another creature with a single word. The command must be uttered in a language understood by the creature. The subject will obey to the best of his/its ability only as long as the command is absolutely clear and unequivocal; thus, a command of "Suicide!" is ignored. A command to "Die!" causes the creature to fall in a faint or cataleptic state for one round, but thereafter the creature revives and is alive and well. Typical commands are back, halt, flee, run, stop, fall, go, leave, surrender, sleep, rest, etc. No command affects a creature for more than a minute or so; undead are not affected at all.

Note: This version of command originally appeared in the 2nd Edition Player's Handbook for Advanced Dungeons & Dragons from TSR. Its use here is for the purposes of providing context for the campaign only.