Difference between revisions of "Free action"

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This spell enables the creature touched to move and attack normally for the duration of the spell, even under the influence of magic that impedes movement (such as web or slow spells) or while under water. It even negates or prevents the effects of paralysis and hold spells. Under water, the individual moves at normal (surface) speed and inflicts full damage, even with such cutting weapons as axes and swords and with such smashing weapons as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The free action spell does not, however, allow water breathing without further appropriate magic.
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The '''free action''' spell enables the creature touched to move and attack normally for the duration of the spell, even under the influence of magic that impedes movement or while under water. It even negates or prevents the effects of paralysis and hold spells. Under water, the individual moves at their normal speed and inflicts full damage, even with cutting or smashing weapons, provided that the weapon is wielded in the hand rather than hurled.
  
 
''Note: This version of free action originally appeared in the [http://www.amazon.com/exec/obidos/ASIN/0786903295/johnshelprous-20 2nd Edition Player's Handbook] for Advanced Dungeons & Dragons from TSR. Its use here is for the purposes of providing context for the campaign only.''
 
''Note: This version of free action originally appeared in the [http://www.amazon.com/exec/obidos/ASIN/0786903295/johnshelprous-20 2nd Edition Player's Handbook] for Advanced Dungeons & Dragons from TSR. Its use here is for the purposes of providing context for the campaign only.''
  
 
[[Category:Charm spells]]
 
[[Category:Charm spells]]

Latest revision as of 20:14, 3 September 2018

The free action spell enables the creature touched to move and attack normally for the duration of the spell, even under the influence of magic that impedes movement or while under water. It even negates or prevents the effects of paralysis and hold spells. Under water, the individual moves at their normal speed and inflicts full damage, even with cutting or smashing weapons, provided that the weapon is wielded in the hand rather than hurled.

Note: This version of free action originally appeared in the 2nd Edition Player's Handbook for Advanced Dungeons & Dragons from TSR. Its use here is for the purposes of providing context for the campaign only.