Difference between revisions of "Lightning quasielemental"
Latest revision as of 16:16, 11 September 2019
The Quasielemental Plane of Lightning is a wild and dangerous place, and the living embodiments of the realm are no different. If any of the quasielementals (or paraelementals, for that matter) could be said to lean a bit more toward chaos than pure neutrality, it'd have to be those of Lightning.
Lightning quasielementals look like small balls of lightning, with bolts of electricity constantly arcing from them toward the nearest conductor. Further, they can carry themselves along one of these arcs, effectively teleporting up to 60 yards away to any grounded or metallic object with a mass greater than 5 pounds.
The touch of a lightning quasielemental carries with it a powerful jolt of electricity. The quasielemental can also discharge globes of electricity. These globes float near the creature, sticking close wherever it goes. When a significant amount of metal comes within 5 feet of the quasielemental, these globes move toward the target and discharge.
Intelligent lightning quasielementals flock together in the constant storms of their home plane in a display that outsiders'd call a huge electrical conflagration. No one knows the dark of what happens during these gatherings. Some think its reproduction, while others say the quasielementals meet to exchange information.
Beyond these mysterious assemblies, the creatures seem to have no real organization. No lightning quasielemental ruler is known to exist, nor -- does it appear -- could one. The beings are truly alien, somewhat chaotic loners.
Note: Lightning quasielementals originally appeared in this form in the Planescape Monstrous Compendium Appendix III for the AD&D game from TSR. Their use here is for the purposes of providing context for the campaign only.