Difference between revisions of "Market Ward"

From Ardrana

m (Category line-skip)
m (A couple fixes)
 
Line 1: Line 1:
Along with the [[Guildhall Ward]], this is the ward of the mercers, greengrocers, provisioners, rug sellers, tinkers, and peddlers of [[Sigil]]. This is where a basher can find the great permanent portals to the other trade cities of the planes. Of all the areas in the city, this one is the most cosmopolitan. There's no greater preponderance of beings from one plane or another here; everything, from [[aasimon]] to [[tanar'ri]], mingles here, and there's an unstated and ill-watched truce between all things that come to this ward.
+
Along with the [[Guildhall Ward]], the '''Market Ward''' is the ward of the mercers, greengrocers, provisioners, rug sellers, tinkers, and peddlers of [[Sigil]]. This is where a basher can find the great permanent portals to the other trade cities of the planes. Of all the areas in the city, this one is the most cosmopolitan. There's no greater preponderance of beings from one plane or another here; everything, from [[aasimon]] to [[tanar'ri]], mingles here, and there's an unstated and ill-watched truce between all things that come to this ward.
  
 
The streets here are alive, day and night, with commerce, but just what's being bought and sold changes with the hours. Who wants to buy fruit in the blackness of night, when a cutter can't see the rotten produce that's being passed off on him? Who can take their entertainment during the day when there's too much work to be done earning a living? Hence, by day the market's alive with fruit sellers, vegetable stalls, drapers, cutlers, and tinkers. And by night it's filled with bards, cookshops, wine peddlers, illusionists, and companions. There's something for everyone here.
 
The streets here are alive, day and night, with commerce, but just what's being bought and sold changes with the hours. Who wants to buy fruit in the blackness of night, when a cutter can't see the rotten produce that's being passed off on him? Who can take their entertainment during the day when there's too much work to be done earning a living? Hence, by day the market's alive with fruit sellers, vegetable stalls, drapers, cutlers, and tinkers. And by night it's filled with bards, cookshops, wine peddlers, illusionists, and companions. There's something for everyone here.
  
''Note: The Market Ward of Sigil originally appeared in the [http://www.amazon.com/exec/obidos/ASIN/1560768347/johnshelprous-20 Planescape] AD&D campaign setting from TSR. Additional information can be found in [http://www.amazon.com/exec/obidos/ASIN/078690111X/johnshelprous-20 In the Cage: A Guide to Sigil]. Its use here is for the purposes of providing context for the campaign only.''
+
''Note: The Market Ward of Sigil originally appeared in the [http://www.amazon.com/exec/obidos/ASIN/1560768347/johnshelprous-20 Planescape] AD&D campaign setting from TSR. Additional information can be found in [http://www.amazon.com/exec/obidos/ASIN/B0006PHVOW/johnshelprous-20 In the Cage: A Guide to Sigil]. Its use here is for the purposes of providing context for the campaign only.''
  
 
[[Category:Wards of Sigil]]
 
[[Category:Wards of Sigil]]

Latest revision as of 18:49, 14 March 2024

Along with the Guildhall Ward, the Market Ward is the ward of the mercers, greengrocers, provisioners, rug sellers, tinkers, and peddlers of Sigil. This is where a basher can find the great permanent portals to the other trade cities of the planes. Of all the areas in the city, this one is the most cosmopolitan. There's no greater preponderance of beings from one plane or another here; everything, from aasimon to tanar'ri, mingles here, and there's an unstated and ill-watched truce between all things that come to this ward.

The streets here are alive, day and night, with commerce, but just what's being bought and sold changes with the hours. Who wants to buy fruit in the blackness of night, when a cutter can't see the rotten produce that's being passed off on him? Who can take their entertainment during the day when there's too much work to be done earning a living? Hence, by day the market's alive with fruit sellers, vegetable stalls, drapers, cutlers, and tinkers. And by night it's filled with bards, cookshops, wine peddlers, illusionists, and companions. There's something for everyone here.

Note: The Market Ward of Sigil originally appeared in the Planescape AD&D campaign setting from TSR. Additional information can be found in In the Cage: A Guide to Sigil. Its use here is for the purposes of providing context for the campaign only.