Difference between revisions of "Shadow (undead creature)"

From Ardrana

(Create page)
 
m (Fix link)
 
Line 1: Line 1:
 
'''Shadows''' are shadowy, undead creatures that drain strength from their victims with their chilling touch. Shadows are nearly undetectable in all but the brightest of surroundings, as they normally appear to be nothing more than their name would suggest. In bright light they can be clearly seen.
 
'''Shadows''' are shadowy, undead creatures that drain strength from their victims with their chilling touch. Shadows are nearly undetectable in all but the brightest of surroundings, as they normally appear to be nothing more than their name would suggest. In bright light they can be clearly seen.
  
As shadows exist primarily on the [[Negative Material Plane]], they have the ability to drain the life force of their victims. The chilling touch of a shadow inflicts damage to its victim as well as draining their strength. If all of an opponent's strength is drained, the opponent becomes a shadow as well.
+
As shadows exist primarily on the [[Negative Energy Plane]], they have the ability to drain the life force of their victims. The chilling touch of a shadow inflicts damage to its victim as well as draining their strength. If all of an opponent's strength is drained, the opponent becomes a shadow as well.
  
 
Shadows travel in loosely organized packs that freely roam ancient ruins, graveyards, and dungeons. They specialize in terrifying their victims. Shadows have no leaders and thus spend much of their time roaming aimlessly about their chosen surroundings.
 
Shadows travel in loosely organized packs that freely roam ancient ruins, graveyards, and dungeons. They specialize in terrifying their victims. Shadows have no leaders and thus spend much of their time roaming aimlessly about their chosen surroundings.

Latest revision as of 19:59, 8 May 2020

Shadows are shadowy, undead creatures that drain strength from their victims with their chilling touch. Shadows are nearly undetectable in all but the brightest of surroundings, as they normally appear to be nothing more than their name would suggest. In bright light they can be clearly seen.

As shadows exist primarily on the Negative Energy Plane, they have the ability to drain the life force of their victims. The chilling touch of a shadow inflicts damage to its victim as well as draining their strength. If all of an opponent's strength is drained, the opponent becomes a shadow as well.

Shadows travel in loosely organized packs that freely roam ancient ruins, graveyards, and dungeons. They specialize in terrifying their victims. Shadows have no leaders and thus spend much of their time roaming aimlessly about their chosen surroundings.

According to most knowledgeable sages, shadows appear to have been magically created, perhaps as part of some ancient curse laid upon some long-dead enemy. Attempts to remove the curse from captured shadows have all failed.

Note: Shadows originally appeared in this form in the 2nd Edition Monstrous Manual for the AD&D game from TSR. Their use here is for the purposes of providing context for the campaign only.