Teleport

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Revision as of 18:43, 17 June 2017 by Dewelar (Talk | contribs) (Add psionic info)

When the teleport spell is used, the wizard instantly transports himself, along with a certain amount of additional weight that is on or being touched by the spellcaster, to a well-known destination. Distance is not a factor, but interplanar travel is not possible by means of a teleport spell. If the destination area is very familiar to the wizard (he has a clear mental picture due to previous proximity to and study of the area), it is unlikely that there is any error in arriving, although the caster has no control over his facing upon arrival. Lesser known areas (those seen only magically or from a distance) increase the probability of error. Unfamiliar areas present considerable peril.


Note: The teleport spell originally appeared in this form in the 2nd Edition Player's Handbook, while its psionic counterpart did the same in the Complete Psionicist's Handbook, both for the AD&D game from TSR. Its use here is for the purposes of providing context for the campaign only.