Difference between revisions of "The Mortuary (Sigil)"

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Headquarters of [[the Dustmen]], the '''Mortuary''' sits in one of [[The Hive]]’s dreariest sections, a neighborhood of empty streets and abandoned shops. The building's a cluster of windowless vaults arranged around a black dome. Now and then, the Dustmen mount skulls on sticks and post them around the Mortuary to make a fence. Where do they get the skulls? From trespassers, of course. The adjacent streets are crowded with decaying taverns and gloomy boarding houses; the long shadows of the Mortuary provide plenty of cover for sods who don't want to be noticed.
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Headquarters of [[the Dustmen]], '''the Mortuary''' sits in one of [[The Hive]]’s dreariest sections, a neighborhood of empty streets and abandoned shops. The building's a cluster of windowless vaults arranged around a black dome. Now and then, the Dustmen mount skulls on sticks and post them around the Mortuary to make a fence. Where do they get the skulls? From trespassers, of course. The adjacent streets are crowded with decaying taverns and gloomy boarding houses; the long shadows of the Mortuary provide plenty of cover for sods who don't want to be noticed.
  
 
Black spines radiate from the center of the Mortuary, giving the building the appearance of an immense insect. Inside its walls are interment chambers paved with black flagstones, a memorial hall where bodies of noteworthies lie in state, and a vast network of catacombs containing countless portals. How to get inside the Mortuary? Resourceful berks might try to sneak in or play dead. The best bet, of course, is to ''be'' dead.
 
Black spines radiate from the center of the Mortuary, giving the building the appearance of an immense insect. Inside its walls are interment chambers paved with black flagstones, a memorial hall where bodies of noteworthies lie in state, and a vast network of catacombs containing countless portals. How to get inside the Mortuary? Resourceful berks might try to sneak in or play dead. The best bet, of course, is to ''be'' dead.
  
''Note: The Mortuary of Sigil originally appeared in this form in [http://www.amazon.com/exec/obidos/ASIN/078690111X/johnshelprous-20 In the Cage: A Guide to Sigil] for the AD&D game from TSR. Its use here is for the purposes of providing context for the campaign only.''
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''Note: The Mortuary of Sigil originally appeared in this form in [http://www.amazon.com/exec/obidos/ASIN/B0006PHVOW/johnshelprous-20 In the Cage: A Guide to Sigil] for the AD&D game from TSR. Its use here is for the purposes of providing context for the campaign only.''
  
 
{{DEFAULTSORT:Mortuary, The}}
 
{{DEFAULTSORT:Mortuary, The}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Latest revision as of 19:14, 14 March 2024

Headquarters of the Dustmen, the Mortuary sits in one of The Hive’s dreariest sections, a neighborhood of empty streets and abandoned shops. The building's a cluster of windowless vaults arranged around a black dome. Now and then, the Dustmen mount skulls on sticks and post them around the Mortuary to make a fence. Where do they get the skulls? From trespassers, of course. The adjacent streets are crowded with decaying taverns and gloomy boarding houses; the long shadows of the Mortuary provide plenty of cover for sods who don't want to be noticed.

Black spines radiate from the center of the Mortuary, giving the building the appearance of an immense insect. Inside its walls are interment chambers paved with black flagstones, a memorial hall where bodies of noteworthies lie in state, and a vast network of catacombs containing countless portals. How to get inside the Mortuary? Resourceful berks might try to sneak in or play dead. The best bet, of course, is to be dead.

Note: The Mortuary of Sigil originally appeared in this form in In the Cage: A Guide to Sigil for the AD&D game from TSR. Its use here is for the purposes of providing context for the campaign only.