Wards

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The sphere of wards includes spells that provide protection for clearly defined areas, ranging from single objects to whole communities. It is related to the sphere of guardian, but the sphere of wards only creates barriers or obstacles to deter intrusion; ward spells do not necessarily enhance the priest's ability to defend the area. In addition, many ward spells are cooperative in nature and provide protection for bodies of believers instead of holy sites.

The magical boundaries established by these spells prevent entry or negate the effects of specific creatures, energies, or conditions. Many of the spells involve the casting of a spell by a number of assembled priests to enchant exceptionally large areas. Deities of war and protection, as well as those associated with benevolence and mercy, might bestow these spells.

Note: The wards sphere as described here originally appeared in the Tome of Magic for Advanced Dungeons & Dragons from TSR. Its use here is for the purposes of providing context for the campaign only.