Arcadia

From Ardrana

Standing on the slope of this plane's tallest peak, it's easy to see why Arcadia is known as the Land of Perfect Good. Everything here radiates peaceful order. Forests grow in neat rows, more like orchards than wild woods. On the plains, grasses grow to only a certain height. Wildflowers grow in self-defined beds of color, one never intruding on the other. Fields are geometrically perfect and towns are laid out in neat squares. Even day and night are ordered and perfect. All light and darkness comes from an orb set in the top of Arcadia's tallest peak. Half this sphere radiates starry darkness and the other half emits gleaming sunshine. The orb revolves in a regular 24-hour day. Light changes to dark abruptly - there is no dusk or dawn - and each change signals the beginning or end of another perfect day.

Arcadia is a land of fields, orchards, and woods. Throughout, there are the perfect forms of beneficial and peaceful animals from the Prime Material Plane. Even the animals here reflect the goal of Arcadia - organization for the common good. Nectar-laden bees, industrious ants, silver-wooled sheep, fat deer, gleaming foxes, and other creatures that watch and protect their own are common here.

This plane is one of the most hostile to evil sods. Squadrons of petitioner militia regularly patrol the land, seeking out anyone evil. All Arcadian petitioners can know alignment at will, and travelers are always questioned as to their alignment. Lawful-good creatures are invited to join such hunts, chaotic goods are tolerated as long as they don't disturb the public order, neutrals of all types are stiffly requested to finish their business and leave, while evil types are instantly attacked. For the petitioners of Arcadia, it's no failure to fall when fighting evil.

Arcadia is said to have three layers, though only the uppermost is known, perhaps due to the difficulty of dealing with the Arcadian militia.

Along the Great Road, Arcadia is between Mechanus and Mount Celestia.

Note: Arcadia originally appeared in the Planescape AD&D campaign setting from TSR. Its use here is for the purposes of providing context for the campaign only.