The hold person spell holds one or more humans, demihumans, or humanoid creatures rigidly immobile and in place for several minutes. It can affect any bipedal human, demihuman, or humanoid of man size or smaller, but not undead creatures. The effect is centered on a point selected by the caster, and it affects persons selected by the caster within the area of effect.
Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects' condition due to wounds, disease, or poison. The priest casting the hold person spell can end the spell with a single utterance at any time.
Note: This spell originally appeared in this form in the 2nd Edition Player's Handbook for Advanced Dungeons & Dragons from TSR. Its use here is for the purposes of providing context for the campaign only.