Plague-Mort

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Plague-Mort is a town in the Outlands, serving as a gate-town to the the Abyss. Plague-Mort is a gray set of ruins, ill-kept hovels, and open sewers huddled around the grand and gilded spires of the Arch-Lector's residence. Its streets are ridden with grime and disease, and the air is usually filled with late-autumn chill and the sound of hacking coughs. Little grows here, and what does is feeding on the life's blood of something best kept dark. Weeds, bloodthorn briars, and viper vines are the most common forms of vegetation.

The best part of town is Merchant's Row, an old street that maintains a set of glittering facades. Street stalls and small shops sell dubious goods and suspect meats. A blood should keep a sharp eye out for militiamen practicing a bit of the cross-trade. The weapons sold in the Row are of very high quality, and most prices are lower than usual. Merchant's Row is always crowded because it's a safe haven where no blood may be shed by unspoken agreement between the town's power players.

The gate to the Abyss is the leftmost of three arches leading into the Arch-Lector's residence at the center of town. It leads to the Plain of Infinite Portals.

Note: The city of Plague-Mort originally appeared in the Planescape AD&D campaign setting from TSR. Its use here is for the purposes of providing context for the campaign only.