Ride the wind

From Ardrana

The ride the wind spell allows creatures chosen by the caster to become virtually weightless and be lifted upon the wind. If no wind is present, this spell has no effect. This spell can be cast only on living creatures, and these must be within 30 feet of each other at the instant the spell is cast.

Affected creatures can control their altitude by rising or descending slowly, but are at the mercy of the wind for speed and direction. Recipients can stop their forward movement only by grasping something to anchor themselves in place. Unwilling creatures are allowed a saving throw vs. spell to resist the effect.

Note: This spell originally appeared in this form in the Tome of Magic for the AD&D game from TSR. Its use here is for the purposes of providing context for the campaign only.