Difference between revisions of "The Gloom"

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The Gloom is a strip of land, approximately two thousand miles from east to west and three miles wide at its widest north-south dimension. It lies between the [[Wall of Night]] to the north and [[Enedzeram]] to the south. It is called The Gloom because of its dominant feature -- it never receives direct sunlight. Due to the height of the Wall and its location in the far south of [[Ardrana]], the sun never rises high enough in the sky to be seen above the Wall of Night.
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'''The Gloom''' is a strip of land, approximately two thousand miles from east to west and three miles wide at its widest north-south dimension. It lies between the [[Wall of Night]] to the north and [[Enedzeram]] to the south. It is called The Gloom because of its dominant feature -- it never receives direct sunlight. Due to the height of the Wall and its location in the far south of [[Ardrana]], the sun never rises high enough in the sky to be seen above the Wall of Night.
  
 
This feature makes The Gloom a particularly daunting place to cross. Though the Wall is easily visible from its southern edge, the area is still large enough to be home to many creatures who prefer the shadows and the darkness, including communities of drow, [[duergar]], and other creatures that might otherwise only be encountered in [[the UnderWorld]]. Some even say there are one or more secret entrances to the UnderWorld within The Gloom (or even in the Wall of Night itself). Nonetheless, The Gloom is an area avoided except by necessity (such as to climb the stairs to or from the [[Wall Towns]]) by all but the bravest of souls.
 
This feature makes The Gloom a particularly daunting place to cross. Though the Wall is easily visible from its southern edge, the area is still large enough to be home to many creatures who prefer the shadows and the darkness, including communities of drow, [[duergar]], and other creatures that might otherwise only be encountered in [[the UnderWorld]]. Some even say there are one or more secret entrances to the UnderWorld within The Gloom (or even in the Wall of Night itself). Nonetheless, The Gloom is an area avoided except by necessity (such as to climb the stairs to or from the [[Wall Towns]]) by all but the bravest of souls.
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{{DEFAULTSORT:Gloom, The}}
 
{{DEFAULTSORT:Gloom, The}}
 
[[Category:Regions of Rannas i'Drasoin]]
 
[[Category:Regions of Rannas i'Drasoin]]

Revision as of 21:18, 4 April 2015

The Gloom is a strip of land, approximately two thousand miles from east to west and three miles wide at its widest north-south dimension. It lies between the Wall of Night to the north and Enedzeram to the south. It is called The Gloom because of its dominant feature -- it never receives direct sunlight. Due to the height of the Wall and its location in the far south of Ardrana, the sun never rises high enough in the sky to be seen above the Wall of Night.

This feature makes The Gloom a particularly daunting place to cross. Though the Wall is easily visible from its southern edge, the area is still large enough to be home to many creatures who prefer the shadows and the darkness, including communities of drow, duergar, and other creatures that might otherwise only be encountered in the UnderWorld. Some even say there are one or more secret entrances to the UnderWorld within The Gloom (or even in the Wall of Night itself). Nonetheless, The Gloom is an area avoided except by necessity (such as to climb the stairs to or from the Wall Towns) by all but the bravest of souls.