Difference between revisions of "Nazivonema"

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Nazivonema, or "Nazh" as it is sometimes shortened, is an independent city in [[the SouthLands]]. It is located just north of the [[East-West Road]], north of [[Ruisti Forest]]. The city is also on the southern bank of the [[Vorilon River]], directly across from the [[Swamp of Undeath]], and thus is served by two major trade routes.
 
Nazivonema, or "Nazh" as it is sometimes shortened, is an independent city in [[the SouthLands]]. It is located just north of the [[East-West Road]], north of [[Ruisti Forest]]. The city is also on the southern bank of the [[Vorilon River]], directly across from the [[Swamp of Undeath]], and thus is served by two major trade routes.
  
Nazivonema prides itself on being a neutral city, and has resisted many overtures both to join the [[White Alliance]] and to enter an agreement with [[Mirdael Hanaestor|Duke Mirdael]] of [[Hanaellan]]. All people are welcome here, and all are treated equally, at least insofar as is possible. Since it is neutral to all, the devotees of [[Sedric]] chose this city to be the location of his preeminent temple. Its current high priest, [[Laremand]], sits at the head of the [[Allied Temples]], which also includes the temples of [[Helandra (deity)|Helandra]], [[Laurent]], [[Perasin]] and [[Vodyus]].
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Nazivonema prides itself on being a neutral city, and has resisted many overtures both to join the [[White Alliance]] and to enter an agreement with [[Mirdael Hanaestor|Duke Mirdael]] of [[Hanaellan]]. All people are welcome here, and all are treated equally, at least insofar as is possible. Since it is neutral to all, the devotees of [[Sedric]] chose this city to be the location of his preeminent temple. Its current high priest, [[Larren]], sits at the head of the [[Allied Temples]], which also includes the temples of [[Helandra (deity)|Helandra]], [[Laurent]], [[Perasin]] and [[Vodyus]].
  
 
Nazivonema has no set leadership. Most things in the city are run by the [[Council of Merchants]], or by the Allied Temples. There is, however, a very active enforcement organization, which keeps the peace among the varied races that inhabit and visit the city. While some say they tend not to care much about minor squabbles that might result in a death or two, large-scale battles will draw their attention. They also have a contract with a group called the [[Investigators' Guild of Nazivonema]], an independent organization that is often called upon by local citizens to recover stolen goods, or track down missing persons.
 
Nazivonema has no set leadership. Most things in the city are run by the [[Council of Merchants]], or by the Allied Temples. There is, however, a very active enforcement organization, which keeps the peace among the varied races that inhabit and visit the city. While some say they tend not to care much about minor squabbles that might result in a death or two, large-scale battles will draw their attention. They also have a contract with a group called the [[Investigators' Guild of Nazivonema]], an independent organization that is often called upon by local citizens to recover stolen goods, or track down missing persons.
 
[[Category:Cities in Idrellan]]
 
[[Category:Cities in Idrellan]]

Revision as of 03:02, 10 March 2008

Nazivonema, or "Nazh" as it is sometimes shortened, is an independent city in the SouthLands. It is located just north of the East-West Road, north of Ruisti Forest. The city is also on the southern bank of the Vorilon River, directly across from the Swamp of Undeath, and thus is served by two major trade routes.

Nazivonema prides itself on being a neutral city, and has resisted many overtures both to join the White Alliance and to enter an agreement with Duke Mirdael of Hanaellan. All people are welcome here, and all are treated equally, at least insofar as is possible. Since it is neutral to all, the devotees of Sedric chose this city to be the location of his preeminent temple. Its current high priest, Larren, sits at the head of the Allied Temples, which also includes the temples of Helandra, Laurent, Perasin and Vodyus.

Nazivonema has no set leadership. Most things in the city are run by the Council of Merchants, or by the Allied Temples. There is, however, a very active enforcement organization, which keeps the peace among the varied races that inhabit and visit the city. While some say they tend not to care much about minor squabbles that might result in a death or two, large-scale battles will draw their attention. They also have a contract with a group called the Investigators' Guild of Nazivonema, an independent organization that is often called upon by local citizens to recover stolen goods, or track down missing persons.