Difference between revisions of "Nazivonema"
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− | Nazivonema, or "Nazh" as it is sometimes shortened, is an independent city in [[ | + | '''Nazivonema''', or "Nazh" as it is sometimes shortened, is an independent city in [[Idrellan]]. It is located just north of a northern spur of the [[East-West Road]], north of [[Ruisti Forest]]. The city is also on the southern bank of the [[Vorilon River]], directly across from the [[Swamp of Undeath]], and thus is served by two major trade routes. |
− | Nazivonema prides itself on being a neutral city, and has resisted many overtures both to join the [[White Alliance]] and to enter an agreement with [[Mirdael Hanaestor|Duke Mirdael]] of [[Hanaellan]]. All people are welcome here, and all are treated equally, at least insofar as is possible. Since it is neutral to all, the devotees of [[Sedric]] chose this city to be the location of his preeminent temple. Its current high priest, [[Larren]], sits at the head of the | + | == History == |
+ | Nazivonema was founded three hundred years ago as a waystation along the newly-completed road between [[Semmarch]] and [[Vesqui]]. At first, it was little more than a trading post, but when the [[Wars of Arin]] began to spread throughout central [[Lanad i'Sarois]], Nazh became a safe harbor for refugees from across both [[the SouthLands]] and the southern [[The MidLands|MidLands]]. The city grew very quickly, but in a very unorganized way. Since the business community was the most established culture, they became ''de facto'' rulers of the city, forming the [[Council of Merchants]]. | ||
+ | |||
+ | Given its proximity to the participants in the Wars of Arin and its status independent of them, Nazh soon became a place where mercenaries gathered to be hired by the various kingdoms. Many of these came north from [[Faxanadu]], and the city still has a high population of [[Karis]]. This led the city to become notorious as a city of outlaws, the proverbial wretched hive of scum and villainy. This reputation still haunts the city to some degree -- although the level of crime and violence has decreased, there are always a few who come here for the purpose of causing trouble. | ||
+ | |||
+ | The Council knew that something was needed to keep control over the city. They eventually, after pressure from a group of local religious organizations that had banded together as the [[Allied Temples]], oversaw the formation of a police force, but also allowed the formation of the [[Investigators' Guild of Nazivonema]], an independent organization that was meant for use by local citizens to recover stolen goods, track down missing persons, and the like. | ||
+ | |||
+ | == Politics == | ||
+ | Nazivonema prides itself on being a neutral city, and has resisted many overtures both to join the [[White Alliance]] and to enter an agreement with [[Mirdael Hanaestor|Duke Mirdael]] of [[Hanaellan]]. Nazivonema still has no official leadership. While the city techincally has a mayor, a man named [[Messoch]], most things in the city are still run by the Council of Merchants, or by the Allied Temples. | ||
+ | |||
+ | There is, however, a very active enforcement organization as noted above, which keeps the peace among the varied races that inhabit and visit the city. While some say they tend not to care much about minor squabbles that might result in a death or two, large-scale battles will draw their attention. | ||
+ | |||
+ | == Philosophy and religion == | ||
+ | All people are welcome here, and all are treated equally, at least insofar as is possible. Since it is neutral to all, the devotees of [[Sedric]] chose this city to be the location of his preeminent temple. Its current high priest, [[Larren]], sits at the head of the Allied Temples, which also includes the temples of [[Helandra (deity)|Helandra]], [[Laurent]], [[Perasin]] and [[Vodyus]]. There are temples to many other deities here as well, including some from distant lands. | ||
− | |||
[[Category:Cities in Idrellan]] | [[Category:Cities in Idrellan]] |
Revision as of 02:12, 13 January 2012
Nazivonema, or "Nazh" as it is sometimes shortened, is an independent city in Idrellan. It is located just north of a northern spur of the East-West Road, north of Ruisti Forest. The city is also on the southern bank of the Vorilon River, directly across from the Swamp of Undeath, and thus is served by two major trade routes.
History
Nazivonema was founded three hundred years ago as a waystation along the newly-completed road between Semmarch and Vesqui. At first, it was little more than a trading post, but when the Wars of Arin began to spread throughout central Lanad i'Sarois, Nazh became a safe harbor for refugees from across both the SouthLands and the southern MidLands. The city grew very quickly, but in a very unorganized way. Since the business community was the most established culture, they became de facto rulers of the city, forming the Council of Merchants.
Given its proximity to the participants in the Wars of Arin and its status independent of them, Nazh soon became a place where mercenaries gathered to be hired by the various kingdoms. Many of these came north from Faxanadu, and the city still has a high population of Karis. This led the city to become notorious as a city of outlaws, the proverbial wretched hive of scum and villainy. This reputation still haunts the city to some degree -- although the level of crime and violence has decreased, there are always a few who come here for the purpose of causing trouble.
The Council knew that something was needed to keep control over the city. They eventually, after pressure from a group of local religious organizations that had banded together as the Allied Temples, oversaw the formation of a police force, but also allowed the formation of the Investigators' Guild of Nazivonema, an independent organization that was meant for use by local citizens to recover stolen goods, track down missing persons, and the like.
Politics
Nazivonema prides itself on being a neutral city, and has resisted many overtures both to join the White Alliance and to enter an agreement with Duke Mirdael of Hanaellan. Nazivonema still has no official leadership. While the city techincally has a mayor, a man named Messoch, most things in the city are still run by the Council of Merchants, or by the Allied Temples.
There is, however, a very active enforcement organization as noted above, which keeps the peace among the varied races that inhabit and visit the city. While some say they tend not to care much about minor squabbles that might result in a death or two, large-scale battles will draw their attention.
Philosophy and religion
All people are welcome here, and all are treated equally, at least insofar as is possible. Since it is neutral to all, the devotees of Sedric chose this city to be the location of his preeminent temple. Its current high priest, Larren, sits at the head of the Allied Temples, which also includes the temples of Helandra, Laurent, Perasin and Vodyus. There are temples to many other deities here as well, including some from distant lands.